Keep in mid that this fire will not in any way hinder any mechs or other turrets spawned from the cluster as they are all fireproof. Unlike the other two mech cluster turrets the shots from an inferno turret will always land somewhere near the intended target and light any surrounding flammable items on fire, which then has the potential to spread outwards as it ignites other objects further causing more complications. Like all mech cluster turrets its is not possible to out-range an auto inferno turret. You can help RimWorld Wiki by expanding it. This is in contrast to, for example, a stone wall which will not be ignited by molotov cocktails but will take the 10 flame damage from the initial attack.Īuto charge turrets must be destroyed for the mech cluster to be defeated. Like all mech cluster buildings, auto inferno turrets not only have a flammability of 0%, but also take no damage from attacks with the flame damage type. See the damage types page for a list of multipliers applied to this damage when applied to different targets. An exploding turret will spark and emit a hissing sound before exploding 240 ticks ( 4 secs) later, dealing 50 bomb damage in a 5.9 tile radius around itself. When damaged below 20% of its health, the auto inferno turret has a 50% chance to explode. Like all turrets, auto inferno turrets are unable to target any pawn that has one or more tiles of blind smoke between the turret and them. For this purpose, the turret has as a shooting accuracy of 96%, equivalent to a shooting skill of 8, though this is usually irrelevant due to its weapons forced miss radius. This weapon is used in the same manner as a pawn would use a ranged weapon.
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